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Shot designer remove wall
Shot designer remove wall




shot designer remove wall

The remaining episodes then had Barry “Baz” Idoine as the DOP. Jon Favreau and cinematographer Greig Fraser helped develop the system and then shot the pilot.

shot designer remove wall

The environments were lit and rendered from the perspective of the camera to provide parallax in real-time, with accurate interactive light from the LED screens lighting on the actors and practical sets inside the stage. Digital 3D environments created by ILM played back interactively on the LED walls, edited in real-time during the shoot, which allowed for pixel-accurate tracking and perspective-correct 3D imagery rendered at high resolution via systems powered by NVIDIA GPUs. Instead, actors in The Mandalorian performed in an immersive and massive 20’ high by 270-degree semicircular LED video wall and ceiling with a 75’-diameter performance space, where the practical set pieces were combined with digital extensions on the screens. Over 50 percent of The Mandalorian Season 1 was filmed using this new methodology, eliminating the need for location shoots entirely. While this technology is producing stunning visuals for the Disney+ The Mandalorian, ILM is making its new end-to-end virtual production solution, ILM StageCraft, available for use by filmmakers, agencies, and showrunners worldwide.

shot designer remove wall

To do this the LED stage needs to work in combination with a motion capture volume which is aware of where the camera is and how it is moving. The process works as the camera films in mono and can dynamically update the background to match the perspectives and parallax a camera would record in real life. This approach allows dynamic photo-real digital landscapes and sets to be live while filming, which dramatically reduces the need for greenscreen and produces the closest thing we have seen to a working ‘Holo-deck’ style of technology. The new virtual production stage and workflow allows filmmakers to capture a significant amount of complex visual effects shots in-camera using real-time game engine technology and surrounding LED screens. In Part 2 of this piece, we will discuss some of the history and key technology required to build such a stage, with the team from Epic Games. ILM along with production technology partners Fuse, Lux Machina, Profile Studios, NVIDIA, and ARRI, the team developed a new real-time surround stage. Here in Part 1, we talk to Richard Bluff, Visual Effects Supervisor, about the lessons learned in mounting The Mandalorian. Jon Favreau’s Golem Creations in partnership with Industrial Light & Magic (ILM) collaborated with Epic Games to bring The Mandalorian to life using a new form of virtual production.






Shot designer remove wall